Tooncinator, the cat character revolves around a legendary Saturday Night Live driving cat sent from the past to save the future, particularly focusing on our financial future.
The Game
The Tooncinator Game is Toon.Club’s flagship Tap2Earn Telegram game where users can monetize their attention through tapping and helping the Tooncinator in shooting down the Bearminators and lead everyone to the Bull Market.
As can be seen in the snapshot above, there are 4 distinct sections within the game that a user can navigate from.
Toonzone
This is the main section where users are able to tap and earn points. There are 1000 bullets per charge and the bullets reload every 4 hours. The number of taps a user does correlates to the number of kills. The higher the in-game kill count the higher the user’s ranking overall.
Friends
The page as shown below allows users to track their friends and the number of points their friends have.
Inviting a Friend Pays
The Tooncinator Game has implemented a 3-Level affiliate system which allows the users the ability to earn kill points based on a 3 level deep MLM based rewards structure.
The rewards structure was updated recently to pay out the following in rewards:
LVL 1 - 5000 Kill Points
LVL 2 - 2000 Kill Points
LVL 3 - 1000 Kill Points
So a user who has a 3 level deep referrals earns a total of 8000 Kill Points in total.
Kill points are convertible to tokens based on the total number of kill points farmed by the community and what a user’s relative kill point balance is as a percentage. Since there will be multiple airdrop seasons for the Tooncinator Game which will include massive upgrades such as:
STAKE Tokens in ToonPool Directly In-Game
New Guns
New Character Skins
New Game Modes (PvP and Multiplayer)
New Characters
Upgraded Game Graphics and Animations
Supercharged earning through Multiple In-Game Functions
In-Game purchases enabled via $TOON and $SOL
In-Game NFT drops to $TOON stakers
And much more!
This rewards structure can change at anytime without notice, however going into launch and immediately beyond, the above rewards structure will remain.
Monetizing User Attention Through In-Game Tasks
In order to provide additional chances for users to earn points and monetize their attention instantly, the Tooncinator Game has a dedicated Tasks section which is split up into 2 different categories:
Daily Tasks
These are tasks that may pertain to various social media posts within which if a user interacts with, they get the corresponding reward associated to that task. These daily tasks are only available for 24 hours and so the user is incentivised to open the game everyday and complete every and all tasks that are populated there. By building in this daily task feature, the Game allows for enhanced and continuous user engagement which is dependent on users opening the game at least once per day. By focusing on this, Toon.Club and the Tooncinator Game can focus on attracting user attention and monetizing it instantaneously through the various open daily tasks.
Regular Tasks
These are tasks that users can do on an ongoing basis and do not have a time limit to complete them. Usually tasks within this setting last multiple days and are oftentimes collaboration and/or co-marketing based on partnerships that the Tooncinator Game is doing. These tasks provide another opportunity for users to interact with socials or complete the task on hand to be able to earn additional Kill Points - all of which will be convertible to the $TOON token.
All $TOON tokens earnt through the game can be directly staked onto ToonPool.io once they are distributed to a user’s wallet.
Daily Rewards
These rewards are for users who consistently open and play the game everyday. These users get rewards for staying consistent and allows the game to maintain consistency within user engagement.
User engagement is extremely important within the Tooncinator Game setting as it allows the game to sell ad space and generate revenue. The higher the user engagement and quality, the more projects/advertisers are willing to pay to have ad space on the platform.
User engagement is extremely important within the Tooncinator Game setting as it allows the game to sell ad space and generate revenue. The higher the user engagement and quality, the more projects/advertisers are willing to pay to have ad space on the platform.
Tooncinator Game Ranking
As seen below, all of the Kill Points that a user earned is split into 2 different categories: Weekly Rewards and All Time Rewards.
Weekly Rewards
These get users familiar with the weekly cycles within Toon.Club where based on activity, a user can win additional prizes/competitions. In particular, prior to launch the Tooncinator Game did a Weekly Top 50 where over many months, Over $10,000 were distributed to active players of the game.
Now since the Tooncinator Game is a beginning of the traffic funnel for Toon.Club, getting users used to these weekly cycle-based rewards is key as this further affects all user based engagement both within the game and the Toon.Club ecosystem at large.
All Time Reward
these on the other hand reward the consistent users that rank the highest within the entire Tooncinator Game family of over 750,000 users. These players are dedicated to taking full advantage of the unique opportunities that Toon.Club has to offer including the other products/services within the ecosystem. All in all, the Tooncinator Game is designed to onboard users into the Toon.Club ecosystem in a fun and lighthearted manner while allowing for the eventual introduction and adoption of the rest of the Toon.Club Ecosystem through constant user attention monetization.